Mass Effect 5e - Player's Handbook
Armor Sets
Pre-made armor sets are cheaper than creating a full set of custom armor. However, they cannot be customized or upgraded in any way. To learn about creating additional armor sets, read the Creating Armor guide.
An armor set can be one or more pieces of armor. "Full Set" means the armor consists of Head, Chest, Arms, and Legs pieces. "Body Armor" consists of a Chest, Arms and Legs piece. To gain the benefits from a Full Set or Body Armor, you must be wearing all peices of the set.
- Batarian Talon Gauntlets10,000ArmsLightExtra Damage, Ability/Skill Bonuskeyboard_arrow_down
Batarian Talon Gauntlets
A set of spiked, clawed gauntlets that give the appearance of their wearer possessing demonic hands.
ArmsLight10,000- Add 1 point of Slashing damage to all melee damage rolls. Advantage on Intimidation skill checks.
- Elanus Goliath Gauntlets38,000ArmsHeavyAbility/Skill Bonuskeyboard_arrow_down
Elanus Goliath Gauntlets
Arm plating with micro servos that coordinate muscle movements when resistance is encountered.
ArmsHeavy38,000- Advantage on Strength checks and saving throws.
- GUARDIAN Gauntlets45,000ArmsMediumSpecialkeyboard_arrow_down
GUARDIAN Gauntlets
Arm gauntlets that contain power cells that fuel a miniature version of a starship's standard GARDIAN point defense lasers.
ArmsMedium45,000- When you are targeted by a heavy weapon that relies on a projectile (i.e. Hydra rockets, a Cain missile, etc.) as opposed to a Directed Energy Weapon, you may use your reaction once per long rest to target any of the projectiles with your GUARDIAN and shoot it out of the sky, reducing its damage to 0. Recharges after a long rest.
- Rosenkov Snaring Gauntlets18,000ArmsHeavySpecialkeyboard_arrow_down
Rosenkov Snaring Gauntlets
Arm pieces that were designed with trench warfare in mind, they have strong electromagnets that prove especially useful when regulated by combat computers.
ArmsHeavy18,000- You are immune to dropping your weapon if hit by any effect that would otherwise disarm you.
- Serrice Adaptor Gauntlets15,000ArmsMediumDamage Resistancekeyboard_arrow_down
Serrice Adaptor Gauntlets
A pair of gauntlets that have micro fabricators in their frames. These can spread omnigel through the rest of the hardsuit, inuring the combatant to a type of damage.
ArmsMedium15,000- Every long rest, you can designate a type of damage except bludgeoning, piercing, or slashing. You gain resistance to it until you take another long rest.
- Asari Initiate Armor42,500Body ArmorLightSpecialkeyboard_arrow_down
Asari Initiate Armor
Standard issue armor for all Asari infantry. Build-in biotic amps provide a minor boost to biotic powers.
Body ArmorLight42,500- While wearing this armor, your cantrips are considered to be 1 step higher in their progression. For example, a 1st level player casts a cantrip as if they were at the 5th level. 5th -> 11th. 11th -> 17th. There is no additional effect at the 17th level.
- BT Suit20,400Body ArmorLightTech Regenkeyboard_arrow_down
BT Suit
Equipped with a full battle telemetry system to increase Omni-tool power efficiency.
Body ArmorLight20,400- Increase your tech regen die type by 1 (Max d12).
- Colossus Armor36,550Body ArmorHeavyShield Capacity, Shield Regenkeyboard_arrow_down
Colossus Armor
The Colossus armor is one of the finest entry-level armor suits available.
Body ArmorHeavy36,550- 10 shields (regen 10)
- Hermetic Suit Plating2,880Body ArmorMediumAC Bonuskeyboard_arrow_down
Hermetic Suit Plating
Specifically designed for Quarians to protect their suit from puncture damage.
Body ArmorMedium2,880- +1 AC
- Mantis Armor38,050Body ArmorMediumAC Bonus, Speed, Capacitykeyboard_arrow_down
Mantis Armor
Hahne-Kedar's line of armor that utilizes auxiliary power cells to increase the users speed on the battlefield.
Body ArmorMedium38,050- +1 AC.
- Increase your speed by 4m.
- Increase your grenade capacity by 2.
- Mercenary Armor21,250Body ArmorLightShield Capacitykeyboard_arrow_down
Mercenary Armor
Basic armor offering a minor upgrade to shield capacitors.
Body ArmorLight21,250- 10 shields (regen 5)
- Predator Armor34,850Body ArmorHeavyCapacity, Null Criticalkeyboard_arrow_down
Predator Armor
Standard issue armor for Turian infantry. The interlocking plates provide increased protection against potentially fatal wounds.
Body ArmorHeavy34,850- Increase thermal clip capacity by 4.
- Any critical hit against you becomes a normal hit
- Hahne-Kedar Tactical Armor15,300ChestHeavySpecialkeyboard_arrow_down
Hahne-Kedar Tactical Armor
A chestplate that disperses weight in a way that makes carrying more equipment bearable.
ChestHeavy15,300- When wearing this armor, treat your Strength ability score as if it were 19 for the purposes of carrying equipment (unless your score is higher, then no effect occurs).
- Rosenkov Reflex Armor20,400ChestHeavySpecialkeyboard_arrow_down
Rosenkov Reflex Armor
Sturdy armor that gathers real-time battle telemetry, and whose on-board combat computer can help a combatant move faster than they can think.
ChestHeavy20,400- Once per short rest, you may take 2 reactions within a single turn.
- Serrice Rimebane Armor27,200ChestMediumCondition Immunitykeyboard_arrow_down
Serrice Rimebane Armor
Chest plating with auxiliary power cells that defrost spots of crystalline ice caused by cryo rounds on impact.
ChestMedium27,200- Immune to Frozen condition.
- Sirta Parade Armor21,250ChestLightAbility/Skill Bonuskeyboard_arrow_down
Sirta Parade Armor
Glossy armor that shines in the light, designed to look good as its first function.
ChestLight21,250- Advantage on Persuasion and Performance checks.
- Blood Dragon Armor101,300Full SetMediumShield Capacity, Shield Regen, Damage Reroll, Spell Slot Regen, Tech Regenkeyboard_arrow_down
Blood Dragon Armor
Originally created for Earth's Urban Combat Championship league, this set of armor has undergone as much or more field testing than those of modern militaries. It uses a unique, proprietary power cell that costs as much as a EUCC rookie's contract. The armor's microframe computer adapts to any top-tier omni-tool, kinetic barrier, or biotic amp, giving breathtaking and error-free performance. The chest and shoulder piece bears the logo of the Edmonton Blood Dragons, and the inside of the armor bears the signatures of the entire team.
Full SetMedium101,300- 20 shields (regen 10).
- When you roll a 1 on a damage die for an attack you make with a biotic or tech spell, you can reroll the die and must use the new roll, even if the new roll is a 1.
- Regain one 3rd-level or lower spell slot on a short rest.
- Increase your tech regen die by 1 die type (Max d12).
- Cerberus Ajax Armor96,700Full SetMediumShield Capacity, Shield Regen, AC Bonus, Capacitykeyboard_arrow_down
Cerberus Ajax Armor
Among Cerberus soldiers, Ajax armor is favored by those brave or unlucky enough to lead charges to break enemy formations. Its role is to keep the wearer standing and shooting as long as possible. It offers some benefit to omni-tool and biotic amp systems, but its main emphasis is boosting and recharging its kinetic barrier and bleeding off weapon heat through coolant circulation in its gloves.
Full SetMedium96,700- 20 shields (20 regen).
- +1 AC.
- Increase your thermal clip capacity by 8.
- Increase your grenade capacity by 4.
- Cerberus Assault Armor98,200Full SetHeavyShield Capacity, Shield Regen, AC Bonus, Capacitykeyboard_arrow_down
Cerberus Assault Armor
Cerberus assault armor is designed for shock troops, who are expected to turn the tide of battle against creatures or forces that would decimate normal soldiers. The troops demanded three things in its design: shields and armor thick enough to last against a superior foe, and compartments for extra thermal clips. The only drawback of the armor is its weight, which the troops carry as a point of pride. They have a saying: "Out of shape going in, in shape coming out."
Full SetHeavy98,200- 30 Shields (regen 10)
- +2 AC.
- Increase your thermal clip capacity by 4.
- Cerberus Nightmare Armor48,750Full SetLightShield Capacity, Shield Regen, Capacity, Additional Heatkeyboard_arrow_down
Cerberus Nightmare Armor
Nightmare armor is worn by Cerberus Phantoms expecting long-range conflicts. Powerful capacitors deliver punishing energy to the Phantom's weapons, and circulating coolant in its gloves allows for more shots before a given thermal clip overheats. The remaining energy focuses on shield strength and regeneration time to help survivability.
Full SetLight48,750- 10 shields (regen 10).
- Increase your thermal clip capacity by 8.
- Equipped weapons have their heat increased by twice their base heat.
- Cerberus Shade Armor55,250Full SetMediumShield Capacity, Shield Regen, Extra Damage, Attack Bonus, Shield Jumpstartkeyboard_arrow_down
Cerberus Shade Armor
The Terminus Armor is environmentally sealed with an independent air supply for use in space and extreme planetary conditions. Its onboard microframe computer runs a suite of battle management software. To prevent detection by passive thermal sensors, body heat is channeled to the base of the feet and dispersed into the ground.
Full SetMedium55,250- 10 shields (regen 10).
- Once per short rest, as a reaction to taking damage, you may jumpstart your shield regen and immediately gain shield points equal to your regen amount.
- +1 bonus to melee attack and damage rolls
- Cerberus Spirit Armor47,050Full SetLightSpell Slot Regen, Tech Regenkeyboard_arrow_down
Cerberus Spirit Armor
Spirit armor is worn by Cerberus Phantoms fortunate enough to be biotic or for those who are skilled enough to use highly technical attacks. The armor has small gains for shield strength and regeneration, but where it truly shines is in its capacity to amplify biotic amps and omni-tools. These attacks hit significantly harder and more often, allowing the Phantom to dismantle heavily-armored targets.
Full SetLight47,050- Regain one 3rd-level or lower spell slot on a short rest.
- Increase your tech regen die by 2 die types (Max d12).
- Collector Armor114,150Full SetHeavyAC Bonus, Specialkeyboard_arrow_down
Collector Armor
The Collectors' chitinous armor is flexible and even tougher than ballistic fibers. Its organic construction allows it to be self-healing, and the muscle-like tissue that assists movement ensures it is comfortable to wear despite its weight. This suit was originally adapted out of salvaged Collector technology by Cerberus, and is incredibly difficult to find on the galactic market.
Full SetHeavy114,150- +3 AC.
- If you fall below 0 hit points you immediately become stabilized, and, as a reaction to falling below 0 hit points, you may expend one medi-gel to gain hit points.
- Inferno Armor44,200Full SetMediumSpecial, Attack Bonus, Extra Damagekeyboard_arrow_down
Inferno Armor
Built specifically for Cerberus field officers, the Inferno armor has a VI dedicated to recognizing signs of stress and medical trauma. This application helps assess soldiers, but can be useful in any high risk situations. The Inferno's microframe computer also manages biotic amp and omni-tool power, and microservos help the wearer's movements to counteract the armor's weight.
Full SetMedium44,200- When you lose hit points, as a reaction, you may expend a charge of medi-gel.
- +1 to biotic and tech attack and attack and damage rolls.
- N7 Armor49,100Full SetMediumShield Capacity, Shield Regen, AC Bonuskeyboard_arrow_down
N7 Armor
Standard issue armor for all Alliance infantry.
Full SetMedium49,100- 10 shields (regen 10).
- +1 AC
- N7 Defender Armor99,050Full SetHeavyShield Capacity, Shield Regen, AC Bonus, Capacitykeyboard_arrow_down
N7 Defender Armor
The Defender Armor is a variation on the N7 Special Forces’ combat gear, built to protect soldiers in long-running engagements where reinforcements may be sparse. When the wearer fires a weapon, the suit's computers divert energy from the main power cell to the gun's kinetic coils, offering an extra punch. The Defender's storage compartments are designed to hold spare thermal clips, while capacitors throughout the armor provide extra power to shields during critical moments in battle. The armor also comes with an injection system built into the suit and neural-linked bio-monitors that help adjust the wearer's breathing rate and adrenaline levels.
Full SetHeavy99,050- 20 shields (regen 10).
- +2 AC.
- Increase thermal clip capacity by 4.
- Increase grenade capacity by 2
- Partisan Armor38,250Full SetMediumCondition Immunitykeyboard_arrow_down
Partisan Armor
Batarian State Arms developed a line of armor meant to protect Batarian soldiers for alien diseases and infections.
Full SetMedium38,250- Immune to the poisoned condition.
- Reckoner Knight Armor68,000Full SetMediumShield Capacity, Damage Rerollkeyboard_arrow_down
Reckoner Knight Armor
The Reckoner-Knight armor was originally worn by the winners of Earth's Urban Combat Championship 2186, the Rhode Island Knights. A military-grade version of this equipment was presented to longtime Knight fans at the Alliance's Rhode Island base, in thanks for their passionate (and vocal) support during the EUCC championship matches. Beneath this armor's medieval-gothic facade lie a host of biofeedback systems intended to monitor the wearer's health and combat performance. Micro-servos maximize damage done in close-quarters combat, while a beefed-up power cell feeds energy into weapons systems to increase projectile velocity. Befitting gear originally designed for a full-contact sport, a sophisticated shield system also offers the wearer solid protection from incoming attacks.
Full SetMedium68,000- 15 shields (regen 5).
- When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
- Stock Heavy Armor12,750Full SetHeavykeyboard_arrow_down
Stock Heavy Armor
A cheap and simple set of heavy armor.
Full SetHeavy12,750 - Stock Light Armor8,500Full SetLightkeyboard_arrow_down
Stock Light Armor
A cheap and simple set of light armor.
Full SetLight8,500 - Stock Medium Armor10,200Full SetMediumkeyboard_arrow_down
Stock Medium Armor
A cheap and simple set of medium armor.
Full SetMedium10,200 - Terminus Assault Armor74,600Full SetHeavyShield Capacity, AC Bonus, Speed, Extra Damage, Attack Bonus, Specialkeyboard_arrow_down
Terminus Assault Armor
The Terminus Armor is environmentally sealed with an independent air supply for use in space and extreme planetary conditions. Its on onboard microframe computer runs a suite of battle management software. To prevent detection by passive thermal sensors, body heat is channeled to the base of the feet and dispersed into the ground.
Full SetHeavy74,600- 10 shields (regen 5).
- +1 AC.
- Speed +4m.
- When you lose hit points, as a reaction, you may expend a charge of medi-gel. +2 bonus to melee attack and damage rolls
- Warlord Armor84,750Full SetHeavyDamage Resistance, AC Bonuskeyboard_arrow_down
Warlord Armor
A favorite for Krogran gladiators. The armor is finished with a silver polish, which quickly becomes dented, scuffed, and bloodied. These "battle scars" tell the tale of a Krogan's feats.
Full SetHeavy84,750- Resistance to slashing and bludgeoning damage.
- +2 AC.
- Archon Visor19,000HeadLightSpecialkeyboard_arrow_down
Archon Visor
The Archon visor uses an efficiency algorithm to balance processing power for omni-tools. A heads-up display and voice command software allows users to micromanage the systems, reducing the cool-down period between energy expenditures.
HeadLight19,000- Gain additional tech points equal to one half of either your Engineer, Sentinel, or Infiltrator level (your choice). Minimum 1.
- Capacitor Helmet27,500HeadMediumAC Bonus, Shield Jumpstartkeyboard_arrow_down
Capacitor Helmet
A recent design, this Alliance-made helmet stores micro capacitors in its structure to replenish spent kinetic barriers. The transpari-plast armor panel on its top can be removed to access capacitors for field maintenance.
HeadMedium27,500- +1 AC.
- Once per short rest, as a reaction to taking damage, you may jumpstart your shield regen and immediately gain shield points equal to your regen amount.
- Death Mask41,400HeadHeavyAC Bonus, Extra Damage, Attack Bonuskeyboard_arrow_down
Death Mask
Developed by Tyriel Advanced Communications Corporation (TACC), the latest version of the Death Mask offers exceptional protection and real-time data feedback that helps coordinate the wearer's melee attacks.
HeadHeavy41,400- +2 AC.
- +1 on melee attack and damage rolls
- Delumcore Overlay19,000HeadHeavyExtra Critical Dicekeyboard_arrow_down
Delumcore Overlay
Developed by Delumcore Systems, a VI inside this headgear enhances aim when targeting an enemy's vulnerable points.
HeadHeavy19,000- You roll one additional weapon damage die when determining the extra damage for a cirtical hit with a ranged weapon attack.
- Kestrel Helmet21,050HeadLightAC Bonuskeyboard_arrow_down
Kestrel Helmet
The Kestrel armor system's helmet forgoes traditional transparent visors in favor of a reinforced faceplate with an internal heads-up display. The display connects to redundant micro cameras to allow naturalistic vision inside the well-padded interior.
HeadLight21,050- +2 AC
- Kuwashii Visor36,000HeadLightSpecialkeyboard_arrow_down
Kuwashii Visor
Developed by Ariake Technologies, the wearer exchanges full protective coverage for visibility, unencumbered mobility, and increased accuracy.
HeadLight36,000- As a bonus action, you choose a creature you can see within 30m. For the next minute, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. You can use this feature 3 times per long rest.
- Mnemonic Visor19,000HeadLightDamage Rerollkeyboard_arrow_down
Mnemonic Visor
Relatively new to the market, the Mnemonic Visor is difficult to find outside Alliance space. Intended for biotic specialists, this headpiece plugs into the rest of the user's suit, gathering data so it can adapt to the wearer's tactics. It boosts biotic performance at critical moments to allow a soldier to perform with greater power than normally possible.
HeadLight19,000- When you roll a 1 damage die for an attack you make with a biotic spell, you can reroll the die and must use the new roll, even if the new roll is a 1.
- Recon Hood19,500HeadLightAC Bonus, Specialkeyboard_arrow_down
Recon Hood
A hood issued to covert action teams, this model's optic display interfaces with most small arm's auto-targeting software, linking hand and eye for improved accuracy and increased weapon damage. Ballistic-mesh fabric and composite ceramic plating provide necessary armor, and the integral air filter helps in hostile environments.
HeadLight19,500- +1 AC.
- Infrared Vision 60m. Darkvision 60m. You can toggle between the 2 vision types as a free action.
- Securitel Helmet31,250HeadMediumAC Bonus, Null Criticalkeyboard_arrow_down
Securitel Helmet
The Securitel Helmet was originally designed as riot-gear. It is covered in ablative plating, well-padded to lessen damage from shocks, blows and bullet impacts. The helmet's emitters boost shielding in the rest of the armor, while its onboard computers monitor the wearer's heart-rate and central nervous system.
HeadMedium31,250- +1 AC.
- Any critical hit against you becomes a normal hit
- Sentry Interface14,750HeadMediumShield Jumpstartkeyboard_arrow_down
Sentry Interface
This visor works with the Sentry system, a software application that optimizes an armor suit's microframe computer. When the Sentry system is running, more power can be devoted to shield management.
HeadMedium14,750- Once per short rest, as a reaction to taking damage, you may jumpstart your shield regen and immediately gain shield points equal to your regen amount.
- Umbra Visor19,000HeadLightDamage Rerollkeyboard_arrow_down
Umbra Visor
A next-generation night-vision device that assists targeting. By detecting the focal point of the wearer's eyes and enhancing the image at that location, the visor helps direct a biotic power or a shot from an omni-tool exactly where the wearer is looking.
HeadLight19,000- When you roll a 1 damage die for an attack you make with a tech power, you can reroll the die and must use the new roll, even if the new roll is a 1.
- Enviro-Greaves7,650LegsLightAbility/Skill Bonuskeyboard_arrow_down
Enviro-Greaves
A set of leg armor that makes the user much more maneuverable in a mountainous or aquatic environment with normally unsuitable terrain.
LegsLight7,650- Advantage on Athletics checks made to swim or climb.
- Lockdown Greaves18,700LegsHeavySpecialkeyboard_arrow_down
Lockdown Greaves
A pair of leg armor pieces that connect the wearer's boots to the suit's power supply, turning the boots into a powerful electromagnet.
LegsHeavy18,700- As a bonus action, the wearer can activate the effect of the greaves to stick to the surface they are walking on, provided it's made of metal. This can aid them in walking up walls, upside down, etc. This lasts for 1 minute, and gives the user advantage to resist effects that lift or move them while under this armor's effects.
- Power Reservoir Legguards12,750LegsMediumSpecialkeyboard_arrow_down
Power Reservoir Legguards
A set of greaves that have batteries designed to conserve biotic power.
LegsMedium12,750- As a reaction to having 0 barrier ticks, restore all of your barrier ticks. You may use this ability once per long rest.
- Stealth Greaves7,650LegsLightSpecialkeyboard_arrow_down
Stealth Greaves
Greaves that secrete a highly advanced lubricant in the joints.
LegsLight7,650- While you wear these greaves, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Stealth checks that rely on moving silently.
- Strider Legguards25,500LegsMediumAbility/Skill Bonus, Speedkeyboard_arrow_down
Strider Legguards
Greaves that use a set of mass effect field generators to alter the wearer's gravity, making certain maneuvers much more manageable.
LegsMedium25,500- Advantage on Acrobatics checks.
- Speed +6m.
- Personal Shield Generator15,000None-Shield Capacitykeyboard_arrow_down
Personal Shield Generator
A personal shield generator that offers shields outside of wearing armor.
None-15,000- 10 shields (regen 5).
- Improved models can be purchased. 10,000 for each 5 shield points, and 8,000 for 5 additional regen. Max is 30 shield points and 15 regen,