Mass Effect 5e - Player's Handbook

Multiclassing

Multiclassing rules are the same as in 5th edition. Information about Experience Points, Hit Points and Hit Dice, and your Proficiency Bonus can be found in the OLG.

Prerequisites

To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a vanguard who decides to multiclass into the infiltrator class must have both Dexterity and Intelligence scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.

Multiclassing Prerequisites

ClassAbility Score Minimum
AdeptWisdom 13
EngineerIntelligence 13
InfiltratorDexterity 13 and Intelligence 13
SentinelIntelligence 13 or Wisdom 13
SoldierStrength 13 or Dexterity 13
VanguardStrength 13 and Wisdom 13
Proficiencies

When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table.

Multiclassing Proficiencies

ClassProficiencies Gained
AdeptSMGs
EngineerMedium Armor
InfiltratorSniper Rifles
SentinelHeavy Armor
Soldier1 weapon type
VanguardShotguns
Biotics

Your capacity for biotics depends partly on your combined levels in all your biotic classes and partly on your individual levels in those classes.

Spell Slots & Cantrips. You determine your available spell slots and cantrips by adding together all your levels in the adept class and half your levels (rounded down) in the sentinel and vanguard classes. Use this total to determine your spell slots and cantrips by consulting the Multiclass Biotic Table.

Multiclass Biotic Table

LevelCantrips1st2nd3rd4th5th
1st33----
2nd34----
3rd35----
4th36----
5th462---
6th463---
7th464---
8th465---
9th4651--
10th4652--
11th4653--
12th4654--
13th5654--
14th56541-
15th56542-
16th56542-
17th565421
18th565431
19th565432
20th565433
Barrier

Your barrier capacity depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes.

Barrier. You determine your barrier capacity by adding together all your levels in the vanguard class and half your levels (rounded down) in the adept and sentinel classes. Use this total to determine your barrier capacity by consulting the Multiclass Barrier table.

Multiclass Barrier Table

LevelBarrier Ticks
1st3
2nd3
3rd3
4th4
5th4
6th4
7th5
8th5
9th5
10th6
11th6
12th6
13th7
14th7
15th7
16th8
17th8
18th9
19th9
20th10
Tech

Your capacity for techcasting depends partly on your combined levels in all your techcasting classes and partly on your individual levels in those classes.

Tech Points & Max TP. You determine your tech points and max tp to spend on tech powers by adding together all your levels in the engineer class and half your levels (rounded down) in the infiltrator and sentinel classes. Use this total to determine your tech points and max tp to spend on tech powers by consulting the Multiclass Tech Table.

Multiclass Tech Table

LevelTech PointsMax TP
1st42
2nd62
3rd83
4th103
5th124
6th144
7th165
8th185
9th205
10th226
11th246
12th266
13th287
14th307
15th338
16th368
17th399
18th429
19th4410
20th5010
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