Mass Effect 5e - Player's Handbook

Armor

Armor is much more customizable in ME5e than in the base 5e ruleset.

Overview

There are 2 major armor changes:

  • Armor types can be mixed
  • Armor can be custom made or modified with powerful augmentations.

Just like 5th edition, anyone can put on armor. However, only those proficient in the armor type know how to wear it effectively. Your class gives you proficiency with certain types of armor (light, medium, or heavy). If you are wearing 2 or more pieces of armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity. If you are wearing 4 pieces of armor you lack proficiency with, you cannot cast Biotics or Tech and Combat powers.

Armor isn't ALL-IN-ONE

In Mass Effect 5e, there are 4 armor placements: Head, Chest, Arms, and Legs. Your base AC is 10 and each piece of armor provides a +AC bonus depending on its type and placement as listed in the Armor/AC table below. Additionally, there are bonuses and limitations for the combination of armor types you are wearing, explained in the Bonues and Limitations table.

For simplicity's sake, you cannot mix armor within placements. I.e., you cannot have a heavy piece of on your right arm and a light piece of armor on your left.

Armor / AC

Placement / TypeLightMediumHeavy
Chest+1+2+3
Arms & Legs+0+1+2
HeadUnless otherwise listed, headware provides no bonus

Bonues and Limitations

If you are wearing...

DEX bonusMin STRStealth
...one or more pieces of Heavy armornone14disadvantage
...one or more pieces of Medium armorMax +2 bonus from Dexterity modifier12-
...light or no armorAdd Dexterity modifier to your AC--

Variant: Encumberance

If using the Variant: Encumbrance rule, use the following to calculate your armor weight.

Placement / TypeLightMediumHeavy
Chest3610
Arms & Legs123
Head2
Armor can be customized & created

Armor Customization is a new feature and provides a lot of the options that would be handled by Magical Items in traditional 5e. It costs a pretty penny, so creating armor might not be available to new characters, but as they progress, you should be able to afford custom jobs.

Creating Armor from Scratch

When you create a piece of armor from scratch, you need to select:

  1. The armor placement (Head, Chest, Arms, Legs).
  2. The armor type (Light, Medium, Heavy)
  3. Additional mod slots, if any.
Costs
Slot / TypeLightMediumHeavyMod Slots (max)
Chest8,00010,00012,0002 (3)
Arms & Legs2,0003,0004,0000 (2)
Head5,0001 (3)
  • Additional Mod Slots: 20,000 credits
Mod List

Example

Medium Head Armor w/ 2 mod slots

Medium Head4000
Additional Mod Slot (starts with 1)20000
Total24000 credits
Galaxy Master Note: You can increase or decrease armor costs based on location and the player's race. For example, a Krogan trying to buy armor on the Asari homeworld, Thessia, might have to pay extra to have the armor fitted for their race.

Looted armor

You can sometimes apply custom mods and additional mod slots to armor you've looted from the battlefield. The same prices apply. If the awarded armor is a manufactured Armor Set, it cannot be customized.

Galaxy Master Note: When awarding Armor, be sure to say the number of mod slots it came with or if it cannot be customized (i.e., an Armor Set). Only premium quality armor would have more than the starting amount in the table above. For really cheap armor, you can remove mod slots completely.
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