Mass Effect 5e - Player's Handbook
Tools & Kits
- Armorsmith's Workbenchkeyboard_arrow_down
Armorsmith's Workbench
Cost: 6000
An armorsmith's workbench allows you to work with alloys and ceramic plates, letting you to reshape armor for different races, repair damage, or install armor mods.
Components. All the necessary tools to work with medium and heavy armor.
History. Your expertise lends you additional insight when examining heavy and medium armor.
Investigation. You can spot clues and make deductions that others might overlook when an investigation involves heavy or medium armor.
With access to your workbench, you can perform one the following activities as part of a long rest. In the following activities "armor" refers to medium or heavy armor only.
Create omni-gel. Break down a piece of armor, gaining omni-gel equal to the amount listed on the omni-gel rewards table.
Install mod. Install an armor mod into a piece of armor.
Augment or repair armor. Adjust a suit of armor to fit another race or repair a piece of armor. Consumes 1 omni-gel.
Craft armor. Craft a single piece of armor (you must install mods after the armor has been crafted). Consumes 10 medi-gel for head, legs, or arm armor, and 15 omni-gel for chest armor.
Salvage an armor mod. DC 20. On a success, you can salvage 1 armor mod from a piece of armor. On a failure, the armor and all mods are destroyed.
- Brewer's Supplieskeyboard_arrow_down
Brewer's Supplies
Cost: 1000
Brewing is the art of producing beer, mead, wine, and liquor. Not only does brewing create alcoholic beverages, but the process of brewing purifies water. Brewing beer, mead, and wine takes weeks of fermentation, but only a few hours of work. You can further distill fermented beverages to create liquor.
Components. A large glass jug, a quantity of hops, a siphon, and several feet of tubing, bottles, and a distiller.
History. Proficiency with brewer's supplies gives you additional insight on Intelligence (History) checks concerning events that involve alcohol as a significant element.
Medicine. This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain.
Persuasion. A stiff drink can help soften the hardest heart. Your proficiency with brewer's supplies can help you ply someone with drink, giving them just enough alcohol to mellow their mood.
Potable Water. Your knowledge of brewing enables you to purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 25 liters (~6.5 gallons) water, or 5 liters (~1.5 gallons) as part of a short rest.
Activity DC Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20 - Chemist's Supplieskeyboard_arrow_down
Chemist's Supplies
Cost: 4000
Chemists can create helpful drugs such as NSAIDs but can also create powerful concoctions of mind-altering drugs and even poisons.
Components. A small bunsen burner, a set of glass vials and beakers, a small metal frame for holding vials over heat, a centrifuge, and a collection of chemicals.
History. Your training in chemistry can help you when you try to recall facts about drug related events, medical breakthroughs, and infamous poisonings.
Medicine. When you treat the victim of a disease, sickness, or poison, your knowledge grants you added insight into how to provide the best care to your patient.
Sleight of Hand. You've learned to handle chemicals carefully, giving you an edge when interacting with volatile substances.
Immunity. Your prolonged exposure to a variety of chemical allows you to handle and apply a poisons and mind-altering drugs without risk of exposing yourself to its effects.
Create Drug. As part of a long rest, you may create a single poison, drug, or medicine.
Activity DC Spot a poisoned object 10 Identify a drug 15 Know which drug caused a creature's condition 15 - Cook's Utensilskeyboard_arrow_down
Cook's Utensils
Cost: 1000
With a cook in your party, your meals will be much better than the typical mix of nutrient bars and protein soup.
Components. A metal pot, knives, forks, a stirring spoon, and a ladle.
History. Your knowledge of cooking techniques allows you to assess the social patterns involved in a culture's eating habits.
Medicine. When administering treatment, you can transform medicine that is bitter or sour into a pleasing concoction.
Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals.
Prepare Meals. As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your cook's utensils and low grade provisions. If you use mid-grade provisions, gain 2 extra hit points per Hit Die spent. And if you use high-grade provisions, gain 3 extra hit points per Hit Die spent.
Activity DC Create a typical meal 10 Duplicate a meal 10 Spot poison or impurities in food 15 Create a gourmet meal 15 - Disguise Kitkeyboard_arrow_down
Disguise Kit
Cost: 2500
The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.
Components. A pouch of cosmetics, dyes and micro-fabricator.
Deception. In certain cases, a disguise can improve your ability to weave convincing lies.
Intimidation. The right disguise can make you look more fearsome.
Performance. A cunning disguise can enhance an audience's enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.
Persuasion. People tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.
Create Disguise. As part of a long rest, you can use 1 omni-gel to create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have something to keep them hidden.
Activity DC Cover injuries or distinguishing marks 10 Spot a disguise being used by someone else 15 Copy a humanoid's appearance 20 - Gaming Setkeyboard_arrow_down
Gaming Set
Cost: 100
Proficiency with a gaming set applies to one type of game, such as Skyllian-5 or games of chance that use dice.
Components. A gaming set has all the pieces needed to play a specific game or type of game, such as a complete deck of cards or a board and tokens.
History. Your mastery of a game includes knowledge of its history, as well as of important events it was connected to or prominent historical figures involved with it.
Insight. Playing games with someone is a good way to gain understanding of their personality, granting you a better ability to discern their lies from their truths and read their mood.
Sleight of Hand. Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, or alter a die roll. Alternatively, engrossing a target in a game by manipulating the components with dexterous movements is a great distraction for a pickpocketing attempt.
Activity DC Catch a player cheating 15 Gain insight into an opponent's personality 15 - Hacking Toolskeyboard_arrow_down
Hacking Tools
Cost: 5000
Hacking tools are used to override security systems in order to gain access to encrypted files, open locked doors, or sabotage security devices such as cameras, turrets, or mechs. Proficiency with the tools also grants you a general knowledge of VIs, encryption techniques, and cryptography.
Components. A port-cable fabricator (includes schematics for all 238 Human USB standards!), a library of security counter-measure scripts, and an air-gapped computer interface.
Perception. You're understanding of patterns and cryptography gives you insight when discerning information from unknown languages.
Investigation. You gain additional insight when utilizing networked systems (such as the exonet) to find information.
Fortify. Just as you can break down security, you can also fortify it. For each hour of work, you can further encrypt an electronic data package, rebuff a security device, or harden a network to attack, increasing the DC to hack it by 1 (maximum 5).
Activity DC Disable a security system Varies Decrypt a data package Varies Falsify electronic documents Varies - Medical Kitkeyboard_arrow_down
Medical Kit
Cost: 5000
Medical Kits contain the necessary tools and supplies to triage injuries and treat diseases.
Components. A bio-scanner, medical foam, quick-hardening cast tape, a scalpel with 10 blades, a bone saw, and a pouch that can carry up to 4 medi-gel.
Insight. When you spend 1 minute observing an organic creature, you gain additional insight on if the creature is injured or weakened.
Investigation. When you investigate a dead organic creature, you gain insight on what caused its death and how long ago it died.
Medicine. You can spend a medi-gel to gain advantage when stabilizing a creature.
Healing Hands. During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Each creature that spends a Hit Die during this rest can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends.
Activity DC Close a wound 10 Diagnose a sickness 15 Craft a medicine to treat a disease 20 - Musical Instrumentkeyboard_arrow_down
Musical Instrument
Cost: 1000
Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.
History. Your expertise aids you in recalling lore related to your instrument.
Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument.
Distracting Performance. While performing with your instrument, you can try to distract one humaniod you can see who can see and hear you. Make a Charisma (Performance) check with your instrument contested by the humanoid's Wisdom (Insight) check. If your check succeeds, you grab the humanoid's attention enough that it makes Wisdom (Perception) and Intelligence (Investigation) checks with disadvantage until you stop performing.
Activity DC Identify a tune 10 Improvise a tune 20 - Painter's Supplieskeyboard_arrow_down
Painter's Supplies
Cost: 500
Proficiency with painter's supplies represents your ability to paint and draw, design decals and paint jobs for armor and vehicles, and create propaganda. You also acquire an understanding of art history, which can aid you in examining works of art.
Components. Electronic design tablet with a number of software, a holographic projector, and a variety of tangible painting devices (oils, charcoal, colored pencils, etc).
Insight. Your expertise allows to glimpse the emotional states of other artists by viewing their works of art.
Investigation, Perception. When you inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight.
Painting and Drawing. As part of a short or long rest, you can produce a simple work of art or a design for a suit of armor or vehicle. Although your work might lack precision, you can capture an image or a scene, or make a quick copy of a piece of art you saw.
Detailing. With 8 hours of work you can detail a suit of armor. With 20 hours of work you can detail a vehicle. The detailing can provide advantages to skill checks made by the wearer of the armor or user of the vehicle, such as a bonus to a stealth check for camouflage designs.
Activity DC Paint an accurate portrait 10 Create a painting with a hidden message 20 - Starship System (Cyber Warfare)keyboard_arrow_down
Starship System (Cyber Warfare)
Cost:
The ability to temporarily disable maneuverability or targeting systems on a ship can be the difference between winning and losing a battle. Cyber Warfare covers both defensive and offensive measures.
- Starship System (Defenses)keyboard_arrow_down
Starship System (Defenses)
Cost:
This proficiency covers the ship's physical defenses, including armor plating and kinetic barriers.
- Starship System (Helm)keyboard_arrow_down
Starship System (Helm)
Cost:
Proficiency with a starship's helm involves piloting the ship. This includes take off, landing, and dog fighting.
- Starship System (Navigation)keyboard_arrow_down
Starship System (Navigation)
Cost:
Proficiency with a starship's navigation involves plotting courses between solar systems and mass effect relays.
- Starship System (Power Core)keyboard_arrow_down
Starship System (Power Core)
Cost:
A starship's power core is it's lifeblood.
- Starship System (Specialty)keyboard_arrow_down
Starship System (Specialty)
Cost:
Specialty systems can serve a wide variety of purposes: a mining array, probe-launcher, stealth drive, science lab, live storage of livestock or scientific specimens, guest quarters for paying passengers.
- Starship System (Weapons)keyboard_arrow_down
Starship System (Weapons)
Cost:
Represents your ability to target and attack moving objects through space using sensors and calculations rather than sight.
- Tailor's Toolskeyboard_arrow_down
Tailor's Tools
Cost: 6000
Tailor's tools allow you to work with fabrics and nano-materials to reshape armor for different races, repair damage, or install armor mods.
Components. All the necessary tools to work with light armor.
History. Your expertise lends you additional insight when examining light armor.
Investigation. You can spot clues and make deductions that others might overlook when an investigation involves light armor.
With access to your tools, you can perform one the following activities as part of a long rest. In the following activities "armor" refers to light armor only.
Create omni-gel. Break down a piece of armor, gaining omni-gel equal to the amount listed on the omni-gel rewards table.
Install mod. Install an armor mod into a piece of armor.
Augment or repair armor. Adjust a suit of armor to fit another race or repair a piece of armor. Consumes 1 omni-gel.
Craft armor. Craft a single piece of armor (you must install mods after the armor has been crafted). Consumes 10 medi-gel for head, legs, or arm armor, and 15 omni-gel for chest armor.
Salvage an armor mod. DC 20. On a success, you can salvage 1 armor mod from a piece of armor. On a failure, the armor and all mods are destroyed.
- Thieves' toolskeyboard_arrow_down
Thieves' tools
Cost: 3000
Thieves' tools are used to manually disarm traps, breach security doors, and open locked containers. Criminals prefer thieves' tools over hacking tools because they're cheaper and more reliable. For most, trying to outsmart a security VI can be near impossible, but snipping a few wires is easy if you know the right ones to cut. Proficiency with the tools also grants you a general knowledge of traps, security systems, and locks.
Components. A cordless screwdriver, a set of common security panel slicers, a 1m long endoscope, a spray can of liquid nitrogen, and a pair of pliers with wire-cutter insets.
History. Your knowledge of security systems grants you insight when answering questions about locations that are renowned for their security.
Investigation and Perception. You gain additional insight when looking for traps and alarms because you have learned a variety of common signs that betray their presence.
Set a trap. Just as you can disable traps, you can also set them. As part of a short rest, you can use 1 create a trap using 1 omni-gel and any other items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the GM deems appropriate.
Activity DC Pick a lock Varies Disable alarm Varies Disable a trap Varies - Tinker's Toolskeyboard_arrow_down
Tinker's Tools
Cost: 3000
A set of tinker's tools is designed to create small, inventive devices from onmi-gel. Some examples include a motion sensor, a desalinator, a compass, a light source, or a small EMP device.
Components. Tinker's tools include a variety of hand tools, a wires, scraps of metal, batteries, micro circuit boards, adhesives, paint, and a pouch that can hold up to 10 omni-gel canisters.
History. You can determine the age and origin of objects, even if you have only a few pieces remaining from the original.
Investigation. When you inspect a damaged object, you gain knowledge of how it was damaged and how long ago.
Mending. For 1 omni-gel, you can repair a single break or tear in an object, such as a punctured tire, a cracked helmet, or a ripped pack. As long as the break or tear is no larger than 30 cm (~ 1 foot) in any dimension, you mend it, leaving no trace of the former damage.
Repair. You can restore 10 hit points to a damaged object for 1 omni-gel and an hour of work.
Activity DC Temporarily repair a disabled device 10 Repair an item in half the time 15 Improvise a temporary item using scraps 20 - Vehicleskeyboard_arrow_down
Vehicles
Cost:
Proficiency with a vehicle applies to one type of environment. The proficiency reflects the ability to navigate and maneuver within the environment and is not limited to a specific vehicle. For example, a hover craft could be a land or water vehicle.
Vehicle Types
- Land: travel over solid surfaces
- Water: travel on or through liquids
- Air: travel within a planet's atmosphere
- Space: travel in space, limited to small ships meant to travel short distances, like fighters and transports
Engineering. Vehicle proficiency combined with knowledge of engineering improves your ability to repair, maintain, or assess vehicles of that type.
Insight. You knowledge about vehicles of this type make it easy to discern the veracity of others' boasts about their piloting skills and past stunts.
Investigation. You gain insight into the environment's conditions and the safety of traveling within the conditions.
Pilot's Luck. If your vehicle crashes while you are driving it, you and your passengers take half damage from the crash.
Activity DC Drive the vehicle through difficult conditions varies Make a complicated maneuver varies - Weaponsmith's Workbenchkeyboard_arrow_down
Weaponsmith's Workbench
Cost: 6000
An weaponsmith's workbench allows you to customize, craft, and repair weapons.
Components. All the necessary tools to work with weapons.
History. Your expertise lends you additional insight when examining weapons.
Investigation. You can spot clues and make deductions that others might overlook when an investigation involves weapons.
With access to your workbench, you can perform one the following activities as part of a long rest.
Create omni-gel. Break down a weapon, gaining omni-gel equal to the amount listed on the omni-gel rewards table.
Install or remove mod. Install or remove a weapon mod.
Customize weapon. Customize a weapon, consuming 10 omni-gel and applying one of the following improvements. A customized weapon becomes Unique but retains any benefits of currently install mods.
- 2 additional heat
- increase normal range by 50%
- +1 damage
- +1 to hit on attack rolls