Mass Effect 5e - Player's Handbook

Vorcha

Known for their unique biology and aggressive behavior, the vorcha of Heshtok are a primitive race that live among the galaxy's darker and more dangerous locations, such as Omega.

Read more about Vorcha biology, history, and culture

Available Classes

Engineer

Infiltrator

Sentinel

Soldier

Racial Traits
Speed
14m
Size
Medium
Sexy Level
0

Tend towards chaotic evil, almost always chaotic even if their morality is strengthened.

+2 Dexterity, +1 Constitution

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

After reducing an enemy to 0 hit points with a melee attack, you may take another Action this turn.

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you automatically activate Bloodlust. You can't use this trait again until you finish a short or long rest.

You are immune to disease. In addition, you have resistance against poison damage and advantage on saving throws would cause you to become poisoned.

You regain all your your Hit Dice on a long rest. Additionally, if you lose a body part, the missing part will regrow and return to full functionality after a passing of time based on the body part:

PartTime
Fingers & toes1 week
Eye6 weeks
Hands & Feet2 weeks
Arm (to elbow) & Leg (to knee)4 weeks
Arm (to shoulder) & Leg (to hip)8 weeks

Instead of your class's starting equipment, you may start with 4d12 x 1000 + 10,000 credits to buy your own equipment.

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