Mass Effect 5e - Player's Handbook
Drell
The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.
Read more about Drell biology, history, and culture
Adept
Infiltrator
Soldier
Vanguard
12m
Medium
10
Their religious influences set the Drell firmly in a trend towards lawful neutral, but this is often dependent on their station in life and career.
+2 Dexterity, +1 Wisdom
You have superior vision in dark and dim conditions. You can see in dim light within 20m of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
You can recall memories in intricate detail, including details from all your senses. Distant or inconsequential memories require a DC 14 Wisdom check. On a failure, you can only recall details from one or two senses.
Select 1 feat from: Actor, Alert, Big Game Hunter, Dual Wielder, Featherlight, Grenadier, Heavily Armored, Hair Trigger, Heavy Armor Master, Keen Mind, Linguist, Melee Specialist, Mobile, Moderately Armored, Observant, Skulker, Squad Leader
You skin is infused with a mild venom. When ingested or injected it can cause mild hallucinations.
You have proficiency in the Perception skill.
Instead of your class's starting equipment, you may start with 6d8 x 1000 + 10,000 credits to buy your own equipment.