Mass Effect 5e - Player's Handbook

Geth

The geth ("Servant of the People" in Khelish) are a race of networked artificial intelligences that reside beyond the Perseus Veil.

Read more about Geth biology, history, and culture

Available Classes

Engineer

Infiltrator

Soldier

Racial Traits
Speed
10m
Size
Medium
Sexy Level
6

Your standard Geth platform is neutral good, wanting to prosper and communicate with others, defending themselves only if threatened. Heretics are lawful evil, serving the Reapers and slavishly accomplishing their will.

+2 Intelligence, +1 Strength

Your construction incorporates advanced armor plating. While not wearing armor, your AC is equal to 13 + your Dexterity modifier.

As an action, activate Hunter Mode: Increase movement by 2m. +1 bonus to ranged and melee weapon attack rolls. This effect lasts 1 min. You can only use Hunter Mode once per long rest.

At 11th level, you gain an additional benefit based on your class:

ClassFeature
EngineerIncrease the damage of all Tech powers by 1 die type (max d12). If the die type is already d12, add +1 damage for each die rolled instead.
SoldierYou have resistance to necrotic and force damage.
InfiltratorIncrease your sneak attack die type to d8.

You have 5 shields (regen 5). These shields can be upgraded for the equivalent cost of buying an armor mod.

You have proficiency in the Perception skill.

You are immune to disease and the poisoned condition. You do not need to eat or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Geth cannot take any feats.

If you begin your turn with less that 1/2 of your hit points, as a reaction you may activate your repair matrix. Gain 1d6 hit points at the start of your turn. This effect last 1 minute or until the your become incapacitated. This ability may only be used once per long rest.

Instead of your class's starting equipment, you may start with 2d10 x 1000 + 10,000 credits to buy your own equipment.

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