Mass Effect 5e - Player's Handbook
Turian
Known for their militaristic and disciplined culture, the turians were the third race to join the Citadel Council. They gained their Council seat after defeating the hostile krogan for the Council during the Krogan Rebellions.
Read more about Turian biology, history, and culture
Engineer
Infiltrator
Sentinel
Soldier
Vanguard
10m
Medium
9
Tend away from evil, heavily lean towards lawful as a culture. Outliers tend to be chaotic as a reaction to the culture.
+2 Constitution, +1 Strength
Select 1 feat from: A Beautiful Mine, Alert, Athlete, Big Game Hunter, Biotic Slayer, Charger, Dual Wielder, Durable, Enhanced Optics, Featherlight, Grappler, Grenadier, Heavily Armored, Hair Trigger, Heavy Armor Master, Keen Mind, Medium Armor Master, Melee Specialist, Mobile, Moderately Armored, Observant, Resilient, Savage Attacker, Sentinel, Sharpshooter, Skilled, Squad Leader, Tavern Brawler, Tough, Weapon Master
Resistance to radiant damage and any diseases that would be caused by radiation.
Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.
Instead of your class's starting equipment, you may start with 8d6 x 1000 + 10,000 credits to buy your own equipment.