Mass Effect 5e - Player's Handbook
Salarian
The second species to join the Citadel, the salarians are warm-blooded amphibians native to the planet Sur'Kesh. Salarians possess a hyperactive metabolism; they think fast, talk fast, and move fast.
Read more about Salarian biology, history, and culture
Engineer
Infiltrator
Soldier
10m
Medium
6
Tend to be measured and intellectual, leaning neutral whether lawful, chaotic, evil or good.
+2 Intelligence, +1 Dexterity
Can breathe both air and water.
Select 1 feat from: A Beautiful Mine, Actor, Alert, Athlete, Biotic Slayer, Featherlight, Grenadier, Heavily Armored, Hair Trigger, Keen Mind, Linguist, Mobile, Moderately Armored, Observant, Sharpshooter, Skilled, Skulker, Squad Leader, Wealth of Knowledge
Salarians don't need to sleep for as long as other races. Instead, their unique biology requires that they only need to sleep for 1 hour a day. Salarians gain the same benefit that a human does from 8 hours of sleep.
Whenever you make an Intelligence (Engineering, Electronics, History, or Science) check to recall information, add your proficiency bonus as if you had expertise in that skill.
Instead of your class's starting equipment, you may start with 4d12 x 1000 + 10,000 credits to buy your own equipment.